Pvp build force. Brief overview of the Blade and Soul classes
Playable races:
A Brief Overview of the Blade Classes and Soul. Force Master
A brief overview of the Blade and Soul classes. Force MasterA brief overview of the Blade and Soul classes. Force Master
A brief overview of the Blade and Soul classes. Force MasterForce master - a class that managed to subjugate the primordial energy: fire, ice and light.
The forcemaster's weapon is a special magic bracelet (which honestly looks more like a scarf, especially when running). And his combat arsenal is incredibly diverse: capable of inflicting a huge amount of damage on the enemy, at the same time he protects allies with energy shields and spells. Numerous grips and shields will not leave him defenseless in a fight with other players, and the ability to stand up for himself both in long-range and close combat will allow him not to be afraid of the approach of the enemy.
Forcemasters have the largest number of various types of control: slowdowns, knockdowns, stuns, grabs, freezes, and more.
This is a very familiar "mage" class from almost any MMO. Has a huge burst potential and damage, but the most vulnerable class in the game, has the lowest base defense and HP.
However, this class is quite simple in basic controls, so even inexperienced players can enjoy the game. It is very easy to play and swing with him, as high damage and controls allow you to kill opponents before they approach you.
Although, in order to fully master the mechanics of PvP, the player will have to tinker, because he will need a lightning-fast reaction and a thorough study of the combat technique. Forcemasters in the right build in the arena deliver unbearable pain to any melee character, because while you are trying to reach him, you will lose most HP, and then he just eludes you and finishes you off.
However, if he takes a second and loses control of the situation, he can be killed in seconds.
In the Force group, the master often plays a key role due to the variety of his abilities and extremely high damage. FM will always find a place in the group.
PvP Arena for Forcemaster:
A brief overview of the Blade and Soul classes. Force MasterBlade & Soul - Force Master PVP - Arena HD
What make the Force Master differ from other classes is its ability to attack from a long range, enabling them to deal heavy damage from afar. They become a dynamic addition to any battle with their swift strikes and ability to move around while on the offense. Careful positioning is key to their survival since they have less endurance than the other classes.
Switching between elements can be freely done by the Force Master. With repeated attacks, damage can be stacked with their fiery Fire abilities. Enhancing their defenses and controlling the battlefield can be done by their freezing Ice powers. They can also render an enemy helpless against incoming attacks by snatching an enemy and holding them suspended in the air with careful focus.
Although PvP arenas are more challenging for a Force Master, other classes can't be at par with their ability to handle groups of enemies. Overcoming the direct attention of a fellow warrior can only be done by a truly skilled Force Master.
Compelling single-target spells, area-of-effect abilities, and important crowd-control are what this ranged class can be proud of. However, by doing so, they also sacrifice defensive ability, restricted escape options, and are constantly required to carefully manage their main asset: Focus. To be effective, they are also one of the many classes that depend greatly on debuffs. With the right skills, the effect is a mighty spell caster regardless of these well-defined exchange.
Causing flame and cold damage are what the Force Masters use their abilities for. By switching between their Fire Mode Stance or Frost Mode Stance, they can also utilize more compelling abilities from each stance. All Force Masters will need to exquisitely juggle the right place and time to use each, although not all abilities will need a stance.
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Featuring powerful abilities, the primary damage dealing stance is the Fire Mode Stance. Embers are stacked on the target with Fire skills. To cause additional damage, the Force Master can detonate them when it reaches 5 Embers. After that, he can apply the Burn debuff. Fire abilities deal more damage when enemies are burning.
Crowd control, defensive skills, and Focus-regaining abilities are contained in Frost Mode Stance. The Force Master's character defenses are increased by Frost skills. You can limit an enemies' movement speed by giving them the Chill debuff through recurrent use of Frost abilities. Freezing the opponent in place can be achieved with enough Chill. Even going as much as getting the opponent completely out of combat with Deep Freeze.
Force Master Gameplay
Although dealing either Fire or Ice damage is what a Force Master focuses at, not all abilities are flame- or cold-based too. With the use of Phantom Grip, Force Masters can go through an opponent's defenses to rear them in. By doing so, they can either choke and dangle them in the air, drain their health, blow them away with loosened energy, or even slug them away.
By choosing the right items, you can also increase the damage of Abilities that are in the Fire or Ice category. . In the long run, especially when you reach the dungeons in the end game, damages of these type will prove to be very useful.
Promptly getting rid of enemies can be achieved with the Force Master's area-of-effect abilities in group play. Meanwhile, whittling down enemies’ health can effectively be achieved by stacking Burn debuff on bosses. The boss may also summon smaller minions in the fight, therefore changing to Frost Mode Stance can single out and spoil the minions' movement. Force Masters can also render themselves defensible and cannot be targeted by immediately turning themselves to ice. That is, before thawing themselves to deal fatal power again.
The Force Master's weaknesses become more conspicuous when it comes to arena PvP. The challenges becomes more than just simply deciding between casting Fire or Ice abilities. It becomes even more complicated due to a combination of restricted number of escape abilities and the time-consuming cooldowns that accompany those skills. Make your Force Master even more competitive by giving way to instant-cast abilities, fast casting speed, and skills that pierce defenses over high-damaging abilities.
Force Master Combos
common combos
1 Blazing Palm (LMB)
2. Phantom Grip (4)
3. Blazing Wall (V)
4. Phantom Push (2)
6. Blazing Beam (2) (Dragonchar) Tier 2 Stage 3
1 Blazing Palm (LMB)
2. Inferno (X) Tier 2 Stage 2
3 Blazing Palm (LMB)
4. Meteor Shower (V) (Blazing Wall) Tier 2 Stage 2
5 Blazing Palm (LMB)
6. Short Fuse (C) Tier 2 Stage 1
1. Frost Palm (RB)
2. Cold Snap (Z) (Ice Coil) Tier 3 Stage 3
3. Dragonwhorl (3)
4. Ice Rain (2) (Dragonchar) Tier 3 Stage 4
PvP Combo
1. Glacial Beam (3) Tier 3 Stage 3
2 Blaze Step (Q)
3. Frost Palm (RB) Tier 4 Stage 1
4. Blazing Palm (LMB) Tier 4 Stage 2
5. Impact (1) Tier 3 Stage 1
6. Fire Storm (Tab) Tier 4 Stage 2
7. Frost Palm (RB)
8 Blazing Palm (LMB)
9. Rising Blaze (Z) Tier 2 Stage 2
10. Phantom Grip (4)
11. Bolt Bash (1)
12. Frost Palm (RB)
13. Blazing Palm (LB)
14. Inferno (X) Tier 3 Stage 2
Force Master |
Blade and soul master of the elements guide
Information about the Force Master class
Races available for this class.
The Master of the Elements is a magician and wizard, the lord of Fire and Cold. Such races as Lin and Feng have the opportunity to choose this class. It has the destructive power of spells, a large amount of control, escapes, and indeed everything that is needed to become one of the most sought-after classes in the game. Like most characters with a ranged attack, he has serious problems with survival, so you should not get close to the enemy. Extremely dependent on the energy of "Chi", because. consumes it to use almost all spells. In general, the class is quite difficult to master, but this does not make it less interesting. The most appropriate tactic for you would be to use control, and then, with a successful hit, infuse the entire available arsenal. Few can resist the onslaught of the Elemental Master.
The class does not have any complex and serious combos (such as a kung fu master). However, you need to use skills wisely. The Master of Elements is quite capable of dealing with both single monsters and packs on his own. But given the low HP and defense, it would be more profitable to have a "tank" in the party. Thus, no one will prevent you from realizing your full damage potential. Plus, it will be easier for the tank to assemble the “locomotive”, which will speed up the process of grinding mobs. Due to its colossal damage, ForceMaster is always a welcome guest in dungeons and boss fights.
Consider the main skills of the Master of the Elements, the combination of which will give us a universal build for this class:
Attack Skills:
Whirlwind of Flame, in addition to damage, also frees your allies from the effects of the elements of cold. Enemies are also knocked back and hit by a weakening.
Fireball, colossal damage that increases projectile speed and +75% spark explosion damage. I advise you to take it at least for the sake of an instant cast.
Fire rain, a skill like *DotA". Detonates stacks of sparks after 5 seconds. Its usefulness deserves an increase in damage to targets that are already under the influence of fiery sparks.
Fiery flash, trap-mine from the Master of the Elements. When hit, the enemy will be knocked over for 3 seconds.
Defensive Skills:
Orb of Ice, be careful when using this skill, a one-minute cooldown can punish arrogant heroes. Our main save gives immunity to damage for 10 seconds, restores 10 units of Chi, and when using ice skills, it adds 10% to defense. On the branch further we take the Icebreaker.
An icebreaker will also allow you to freeze the enemy around you. I consider this skill one of the most useful in the game.
Rolling back, bouncing back, more than once will help to avoid a direct blow.
Release, a long bounce back, allows you to remove control from the character.
Full defense, throws us behind the back of the enemy, if this does not happen, then blinks 5 meters forward.
Protective barrier, gives protection from ranged attacks, can be used on allies.
Auxiliary class skills:
Hand of Frost, freezes enemies with a 30% chance, if it doesn't work, it reduces speed by 15% and makes it impossible to use proximity skills.
Captivity, captures the enemy, reduces his defense. You can also pull your ally towards you.
Ice cage, another control, the enemy gets into an ice prison. Grants the ability to learn Ice Flower.
Ice flower, can be used on allies for healing.
Deliverance, a save that will allow you to get out of control and stun enemies at this time.
Seal, puts the enemy to sleep for 30 seconds, but regenerates his HP.
Let me remind you that you can change the placement of skills at any time. The class takes practice, and over time you will be able to adjust the set of skills to suit the specifics of your enemy.
In terms of PvP, Elemental Master is just as good. Problems can arise with Assassins and Destras. These guys can take you apart for parts in one successful explosion, so you should be careful with them. But with Kung Fu Master, Summoner and Sword Master, there should not be any special problems. The main thing is to confidently keep your distance and not forget about control.
We swing the Fire Hand to increase the flight speed.
We swing the Ice Hand along the first branch. We get an increase in speed, a decrease in the cost of "Chi". And importantly, it gives us a chance to freeze the enemy for 5 seconds with a 30% chance.
The sphere of ice swings along the second branch. This skill gives a small HP regen. But more importantly, when leaving the Ice Sphere, the character will move 15 m back. And this in a difficult situation can save your life. Also, when leaving the Sphere, surrounding enemies will be frozen for 5 seconds.
If you still managed to get under the control of the enemy, or if he just happened to be dangerously close to you, the Shockwave is necessary to get out of control and launch a counterattack.
A whirlwind of flame pumped through the second branch will also help you knock back an approaching enemy and weaken him for 2 seconds.
Ice we study on the first branch. A huge plus of the skill is that it cannot be knocked down. Deals additional damage during Ice Chains.
The fireball on the second branch has an instant cast, so it will be extremely useful. True, the rollback time is 45 seconds.
Well, the fiery rain will simply increase your damage.
As for the choice of gear - it all depends on what and how you are going to do. If you are sure that you will not run alone and you will always be covered by someone's thicker body, we focus on accuracy and damage. This will increase the already high damage rate. If you still decide to run alone, then it would be advisable to increase your own survival rate. With the tablets, everything is just as simple. If you want to live longer, take the Legendary Hero of the Plains set. If you want to become, as they say, "tons of damage" - put on the Infinite Tower. However, it is worth recalling that the Master of the Elements has a very low HP and defense. Therefore, if I were you, I would still take care of these indicators. Otherwise, you can get an accidental blow and still not show your damage in all its glory, and inspect the duel from a prone position.
List of Force Master skills from CBT1:
Name | Description |
Evacuation | You quickly step back from the enemy out of reach. |
Frostbite | The skill can be used when your Frost Palm ability deals a critical hit to the target. Frostbite will hit your targets 5 times, repeating quickly. |
Multi Palm | You fire 3 Chi lightning at the target during a Qing Gong dash or while jumping. |
Seal | A skill that disorients the target in the "Chi Leech" state. |
Life Leech | You siphon life from a target in the "Chi Leech" state and restore some of your life. |
Train Chi Leech | You can move around and fire Frost Palm and Fire Palm while the target is in Chi Leech. |
Chi Net | You pull enemies close to your target. |
ignite | In a cone ahead of you, you can detonate all targets with the Tinder effect, but this requires Flame Palm to critically strike first. |
Train Ignite | Those affected by Tinder gain an additional Tinder Explosion effect. |
Train Ignite II | Explosion resets the cooldown of Exploding palm. |
Train Flame Explosion | Adds a "Tinder" effect. |
Tinder Spread | You spread the target's Tinder effect to nearby enemies. |
Train Tinder Spread | 20% chance to add +1 Tinder to nearby enemies. |
Flame Lotus Field | Switches Flame Lotus Finger to Flame Lotus Field. Flame Lotus Field creates a fire-like effect on the ground, exploding after 10 seconds. |
Train Exploding Palm | Adds the "Tinder" effect to targets. |
Train Exploding Palm II | |
flame explosion | A circular AoE spell that deals damage to all nearby enemies. |
Train Flame Explosion II | Adds a flying effect. |
Flamethrower | You unleash a burning line of fire. |
Train Flamethrower | Amplifies the effect so that it now hits the target twice. |
Laser Finger | Toggles the "Eternal Flame" skill with "Laser Finger". This skill pierces any target in front of the Force Master. |
Train Hell Fire | Adds the "Tinder" effect. |
Train Flame Lotus Finger | Every second, the target will be dealt damage equal to 10% of your attack power. |
Train Exploding Palm III | Adds a disorienting effect. |
Eternal Flame | Unleash Flame Chi continuously, dealing damage to all nearby enemies. |
Train Eternal Flame | You get a 15% chance to add a "Tinder" effect. |
Train Chi Leech | You can now cast Exploding Fist or Freeze Palm on a target affected by Chi Leech. |
heat waves | Activates your Flamethrower skill with Heat Wave. You create a fiery trap on the ground. Anytime you want, the target in the trap will be disoriented. |
Infernal Palm | You release Flame Chi, dealing high damage. |
Train Infernal Palm | Reduces cast time by 0.1 seconds. |
Train Infernal Palm II | When you score a critical hit with Flame Palm, you can instantly cast "Infernal Palm". |
Train Infernal Palm III | "Infernal Palm" will hit other enemies near the target. |
Infernal Spirit | Includes "Infernal Palm" with "Infernal Spirit". You create a large flame on the ground, dealing AoE damage and causing a knockdown effect. |
Train Freezing Palm | Reduces cooldown by 2 seconds. |
Train Freezing Palm II | 50% of the damage dealt is restored as your health. |
Subzero Palm | You inflict damage on the enemy with ultra-low temperatures, as well as enter him into a frozen state. |
Train Subzero Palm | Applies freeze effects to nearby enemies. |
Chi Barrier | You create a "Barrier" of Chi to reduce damage against nearby allies. |
Train Chi Barrier | Your Chi Barrier absorbs 20% more damage. |
Guardian Barrier | You will use your Frost Prison skill with Guardian Barrier. Guardian Barrier creates an ice shield around allies and absorbs damage. |
Chi Pull | Switches "Float" to "Chi Pull". This skill pulls nearby allies towards you. |
Train Evacuation | Reduces cooldown by 1 second and increases step back distance by 4 meters. |
Train Evacuation II | You can elude immobilizing effects with the exception of "Chi Leech", "Dominate" and "Takedown". |
frostflake | Switches your Frost Finger to Frost Flake. You create an ice trap on the ground and can activate it whenever you want, immobilizing all enemies within its radius. |
Snow Flower Palm | You can instantly cast "Snow Flower Palm" when you critically strike with Freezing Palm. |
Absolute Barrier | You place yourself in a solid ice block, protecting you from any type of damage. You can break it at will and run away. |
Train Absolute Barrier | When you are attacked with elemental chi in this mode, you deflect Chi back. |
Train Absolute Barrier II | Protects your ally from 1 incoming attack. |
Train Shockwave | Adds a knockdown effect to frozen enemies. |
Frost Finger | You break the target's freeze effect, dealing damage and freezing other enemies near the target. |
Train Frost Finger | Increases freeze spread radius by 20%. |
Frost Storm | You deal AoE chain damage to enemies near the target. |
Train Frost Storm | Increases the number of chains by 1. |
Train Absolute Barrier | Destroying the "Barrier" own will, you apply freeze effects to nearby enemies. |
Train Absolute Barrier | When you are attacked with Force Chi while Absolute Barrier is active, you absorb 20% of the damage from your Chi. |
Train Frost Palm | Adds a 10% chance to inflict a Freeze status on enemies with the Frostbite status. |
Finger Destroy | Destroys the freeze status on the target and deals damage to nearby enemies. |
Train Finger Destroy | |
Train Multi Palm | Adds the "Frostbite" effect. |
frost field | Switches "Frost Storm" to "Frost Field". You create icy ground that slows down enemies; if the target is on it for 2 seconds, then it is knocked down. |
Train Life Leech | Increases ability power by 20% and Life Leech rating by 30%. |
Train Frost Palm II | If the target blocks or parries your Frost Palm ability, its cooldown is reset. |
Force Master- a ranged class that uses elemental magic (and more) for both defense and offense. He has many attacking, controlling and defensive skills in his arsenal that are useful both for you and a member of a group or raid. For his spells, he uses the energy of Chi, and for its concentration, a weapon called the "Ribbon of Chi". Kun and Lyn were able to subdue this energy, although once upon a time Gon could use it, but they preferred to use brute force. At first, Force Master is pretty easy to learn, but the further you delve into the world of Blade and Soul, the more you will realize how wrong you were.
Introduction.
First of all, I would like to start by saying that Force Master is a ranged class. and no need to be face to face with our opponent, be it a mob or another player. We have low HP and defense indicators, and even ordinary monsters can scratch us. It is best to use control (eg ice dragon, black hole, ice arrow, grab) and attack from a distance, but that's what, but we can contribute a bunch of dmg. With regards to the complexity of the class, as for me, 3/5. We do not have such a combo (for example, like cfm), but you need to know what skill, in what situation to use, because we can both disrupt the enemy’s plan and help him.
Pros and cons of this class
Pros:
High damage
Many control and defensive skills
Skills useful to the whole group
Many defensive/controlling/attacking skills
Minuses:
Low survival rates
Needs a good response
It takes practice to implement all the features of the class
states
PVE
We have a good potential for this direction, it can be especially well implemented as part of a group or a raid, where there is a so-called "tank", which will keep the mobs on itself while we pour tons of good into them (at the same time, it will bestow them with this deed :)), but since the aggro system in Blade and Soul is not ok, there is a possibility that they will overaggress on us (it's not scary, but if you are boss, then try not to rake)
And now, with regards to builds, everything is clear here, I divided the pve build into 2 parts:
Against mobs
Against bosses
For mobs
For bosses
Cake for PVE
PvE Pie
PVP Pie
For pvp
Gems
Necessarily!
Hidden text
Optionally
Hidden text
For now, that's all. The guide will be updated as soon as possible, thanks for your attention