Uldir mythic personal loot. Loot raid in Uldir: mythic difficulty (Uldir mythic) buy at an affordable price! Conditions for completing an order for the passage of the lutrade Uldir
Uldir is the first raid dungeon in Battle for Azeroth.
On our site you can buy loot raid in Uldir on Normal, Heroic, and Mythic difficulty.
The service is covered by our "".
On this page you can order Mythic loot trade in Uldir difficulties(Uldir mythic), which includes killing all bosses in the raid on Mythic difficulty.
It is also possible to kill individual bosses - contact the operator for details.
Don't forget to purchase the Seal of Warrior's Destiny before the raid. You can buy a seal in two capitals:
- Horde - ethereal Zarvan, located in the docks of Dazar "alor, in a building with transmogrification under the flight manager
- The Alliance is an ethereal Tezran, located near the portals to the capitals in Boralus.
List of services provided for lootrading in Uldir Mythic (Uldir Mythic):
- Uldir (mythic) personal loot- killing all bosses in mythic mode with personal loot;
- Uldir (mythic) + guarantor of 4 things- killing all bosses in mythic mode with a guarantee of obtaining at least 4 items of equipment for your character;
- Uldir (mythic) + guarantor of 6 things- killing all bosses in mythic mode with a guarantee of obtaining at least 6 items of equipment for your character;
- Uldir (mythic) + guarantor of 8 things- killing all bosses in mythic mode with a guarantee of obtaining at least 8 items of equipment for your character;
- I'm going by myself- participation in the lutrade without transferring the account.
Your character must be level 120 and must have at least 365 equipment.
As a result of the raid, you will receive equipment level 385+, take part in killing 8 bosses of the Uldir dungeon (Talok, Zek "voz, Matriarch, Fetid Devourer, Vectis, Zul, Mithrax and G" huun), get a lot of artifact power for pumping - Heart of Azeroth and earn achievements: Halls of Containment , Scarlet Descent , Heart of Corruption .
For all questions, please contact the operator at.
Conditions for completing an order for the passage of the lutrade Uldir
- You pay for the goods on our website by choosing the appropriate service and payment method;
- After payment, you need to contact the operator in a convenient way for you and inform: account number, nickname of your character, faction and server;
- The level of your character must be 120, the level of his equipment - 365+;
- You can either transfer your account under our control, or independently control the character in the dungeons. If you want to control the character yourself (without transferring the account), the price can be increased. For details, contact the operator;
- When transferring an account for the duration of the order, you will need a login and password from your account. We secure ALL the property of your account. We will use your account only for its intended purpose to fulfill the order, and only at the agreed time;
- The operator will notify you of the readiness of your order.
Well, have you already managed to recover from the avalanche of information about Mists of Pandaria that hit you? The hype has not subsided for several days - and it will probably continue for some time until the community understands everything thoroughly. One of the most popular topics that we're getting a lot of questions about is Mists of Pandaria's crazy new loot distribution system. We have already answered some of them on the forums, but I think it would be quite reasonable to collect all the information on this topic in one place.
I will immediately note that all the new systems we introduce are quite simple in practice. I'll tell you about new system distribution of booty in all details only in order to fully answer all the questions addressed to us. From a practical point of view, you will not need to master the mechanics of the new system to perfection. It's intuitive and we're sure you'll get the hang of it quickly. So, let's begin.
Personal loot
Now the loot distribution system in raids collected using the raid finder system is as follows:
- Raid kills the boss.
- The game randomly determines which items from the boss's loot table this time.
- All raid members play each item in turn using the “I need it”, “I won’t refuse” system - or refuse to loot.
- If you went on a raid with friends, then you can decide among yourself who will receive this or that item. Even if you don't win anything in the end, the thought that your friend got something and your group got stronger as a result will keep you warm.
- But in the raid finder, you are one on one with dozens of strangers.
- Accordingly, if you have the opportunity to click on the “Need” button, then you most likely will do so. When distributing loot, there is usually no time for discussion, one of the players who would need this item may move away from the computer, and even if your win angers other players who objectively need this item more, so what? It is unlikely that you will meet them in the future.
- So, the winner is the one who rolled the most points on the die.
- What is the result? Tragedy.
Here's how loot sharing will look like in Mists of Pandaria:
- Raid kills the boss.
- The game automatically determines the players who will receive the loot, and then gives each of these players an item suitable for their specialization.
- Naturally, many of those who are left with nothing may still begin to resent, but in this case they can only blame the theory of probability, but not their comrades in the raid.
That, in fact, is all. The practical side of the new mechanics, as I said, is very simple. Want to know all the details? Excuse me - that's what happens with the distribution of loot in terms of game mechanics.
- Raid kills the boss.
- Each player has a certain, independent of other players, probability of getting loot from a killed boss.
- For each player who wins a loot, the game will randomly drop an item from the boss's loot table that is appropriate for that player's specialization. This subset contains only the items that the game (i.e., in this case, the designers) deemed appropriate for your class and current specialization.
- Please note that you no longer press the "I need it" or "I will not refuse" buttons, and you will also not have the option to refuse production. Here the game, as it were, tells you: "Here, take it."
- This item can no longer be transferred to another player, because in a group of strangers such an opportunity may well become a cause of conflict. If you do not need this item, you can sell it to a merchant, disenchant or destroy it.
The main difference between the old and new systems is that the "win -> loot -> draw" formula has been replaced by the "win -> draw -> loot" formula. First, the winners of the draw are determined - and only then the booty itself. Everything happens automatically; you no longer need to make a decision about whether you participate in the drawing of the item or refuse it. It is no longer the players, but the game itself that determines who gets the loot. That, in fact, is all. No one will be able to pick up an item out of greed, which simply had to go to you. No one will beg you to give away or sell the won item, citing a long streak of bad luck or something else. No fighter will "take away" your shield to the tank, which you need so much for the progress of the guild.
We are fully aware that some players need second spec armor or just beautiful transmog items, and we will consider making changes to the system accordingly. Only here we are still not sure that the raids collected using the raid finder system - the best place to get these items. Here you either take them away from the one who needs them for the main specialization, or you have to spend some time in the chat to make sure that no one else claims them. In other words, you will need to make sure that other people do not click on the “I need this” button, although they may well do this. I have seen suggestions to introduce the option “It would be cool to get this item outside of the main specialization” - perhaps we will do so. But let's first make sure that our original idea works as expected. Now for transmogrification or "dressing" additional specialization you can use weapons and armor obtained for reputation with a certain faction, dropped from dungeons, raids of normal difficulty and old content.
Some players have expressed wishes that the loot distribution model should look something like this:
- Raid kills the boss.
- I get from him only those items that I need.
- I will never go back to this boss again because he has already given me everything I need.
- I politely ask when Blizzard releases new content for me.
I added the last passage myself to emphasize the absurdity of this approach. The main idea of the new loot distribution system is not to increase the efficiency of killing bosses in terms of loot, and even more so, we did not intend to give players the opportunity to choose in advance what they want to receive. The factor of chance when getting loot must be present (naturally, within reasonable limits - a situation where a player cannot knock out the right thing for a whole year will also be extreme). The new system was designed to eliminate the potential for conflict that can arise when dividing up loot among a group of people who don't know each other. In groups of acquaintances and friends (for example, in a raiding guild), discussion of the division of loot is quite common. In general, the division of booty has always been important element gameplay in all RPGs since D&D. However, it can hardly be expected that in raids assembled using the raid finder system, strangers will be able to agree among themselves.
The personal loot system will initially be used in raids collected using the search system and on world bosses. We want to use a new method of sharing loot on world bosses in order to make it easier to collect a raid from random players when the boss has appeared in the world. For example, if my guild has collected an incomplete raid on the world boss, and some lone hunter is wandering nearby, then why not take him to our raid - after all, he will not take our prey from the guild anyway. We want as many people as possible to gather for World Bosses.
That is why it is very important for us that the size of the group in this case does not play a decisive role. We don't want guilds to intentionally gather as few players as possible to kill these bosses so that each of them gets more loot. If each player has a certain fixed chance of getting loot, why not get a maximum party size for the boss? Keep in mind that in order to get loot, you must be in the group that started the fight with the boss and killed him. We want to see competition on world bosses, especially between the Horde and the Alliance. It seems to us that this is what should encourage players to kill world bosses in the first place. Therefore, we do not want to give out awards to all those who simply stood by and watched the fight. We want players to join forces whenever possible, and to do this, we try to remove possible barriers to cooperation between them - in particular, potential conflicts over loot.
Bonus Roll
We have developed another new system that is closely related to the personal loot system described above. This is the so-called bonus roll.
At one time, raiders had to spend a lot of time and effort every week preparing for a raid. From the outside, it might even seem great: preparation helped the players tune in to the raid and perform better in it, and, finally, it was part of the “ceremony” of going to the lair of some mighty dragon for treasure and glory. In fact, you just spent a lot of time collecting whiproot fruits or extracting components for infusions. The reality, alas, turned out to be much more prosaic than it might seem. As a result, over time, we have significantly reduced the need for constant collection of consumables. Of course, this led to the fact that a new problem arose - the raiders entered the game only on the days for which the raids were scheduled, and they simply had nothing else to do until the end of the week. The idea behind the bonus roll is to give players something more productive and fun to do in the game than slaughtering elementals or hogs in the Blasted Lands. We want players to have something to do in-game when they're not raiding, and to make those activities more fun than just gathering ingredients.
In general, how it will work: there will be two main pandaren factions in the game - elders and artisans. By completing daily quests and completing scenario battles for each of these factions, you will earn their currency. Craftsman Tokens can be used to purchase mostly decorative items, while Elder Tokens can be spent on useful in-game items. Thus, for players who are interested in new content, we are giving the opportunity to work for both artisans and elders. Those who primarily seek to maximize the effectiveness of their character in the raid, or simply do not want to devote too much time to this content, can limit themselves to only the elders. Elder Tokens can be used to buy headgear enchants, nice purple items, and other equipment that is usually sold by various faction merchants. Elders also sell so-called good luck charms. For example, you do one task per week to buy one talisman for 25 tokens. You can also set aside a few talismans in reserve, but you will not be able to accumulate them for the future until the content of the next level.
If you have one or more good luck charms, each time you kill raid boss(on a normal or heroic raid or a raid built using the raid finder) a new window will appear asking if you want to spend your talisman on a bonus roll. If you answer yes, you will immediately receive additional opportunity win something from this boss's loot table! A bonus roll will always give you some kind of reward - it could be gold, gems, or flasks. But you will also have a small (but not negligible) chance of getting an epic piece of equipment. Similar to the personal loot system, this item will be appropriate for your current specialization. The game will not analyze whether you already have this item, whether it is superior to your current equipment for the same slot, whether you like it from an aesthetic point of view (for example, you prefer axes to swords), etc.
But most importantly, your bonus roll does not affect other players' bonus rolls or the loot already dropped by the boss. If you have amassed multiple talismans (this can happen if you play regularly but don't raid weekly), you can use them one per boss, but you can't use multiple talismans on a single killed boss. If you want to hold on to all your talismans until the last boss, because it drops weapons or something else that you really need - please! But keep in mind that you still won't be able to spend more than one talisman on every boss you kill. If you want to keep talismans for heroic bosses, you will have that option too.
Now I will bring good example how the personal loot system with bonus rolls works. So:
Vasya is a death knight.
Petya is a warrior.
Masha is a hunter.
Three friends decided to go to the Mogu'shan Vault raid, collected using the raid finder. They get into a raid with a crowd of random people from their region. On the fourth boss, Four Kings, the game decided that Petya won the item. Petya is a warrior in the Fury specialization, so the game will give him either a two-handed ax with strength, or bracers with strength, because only these two items are suitable for his specialization from the entire loot table of this boss (in this example). Petya wins, Vasya can win something. Masha, by the way, these items will not even be offered as loot, because they are not suitable for the hunter. If she were lucky and she would get something for killing this boss, then this loot would suit her class (hunter) and current specialization.
Suppose Masha was upset because Vasya and Petya got the loot, but she didn’t get anything - and in general, the accessory she needs, it seems, will never fall out. But what the hell is not joking - she decides to use the talisman of good luck. Suppose she was lucky, and the game gave her an item (and she could have poured gold or infusions ... Thank you, game!). In this case, Masha can get the very desired accessory or necklace with dexterity, which is also on the Four Kings loot table. Note that her roll does not affect what Petya or Vasya can win (even if they also decide to use their good luck charms).
In general, everything is more or less clear here, but I would like to mention two more points.
Collection of loot by area
Yes Yes exactly. After you've killed a few enemies (such as Bladestorm), you'll have a bunch of corpses around you. You can click on any of them and the loot window will display all the items that you can take from all the monsters you have killed. This feature has been implemented in some recently released games - and this is exactly what players want from modern MMOs. Now you can do this in WoW, and this function works great.
Future Valor
The second change I wanted to mention is related to the revision of the role of Valor Points. Valor points (which changed their name several times during the existence of the game) were originally added to WoW for two reasons: they helped players somehow compensate for a losing streak when the item they needed stubbornly refused to fall out, and also served as a kind of incentive to stay in the group, even if they didn't want anything from this boss.
Over time, we came to the conclusion that valor began to play too important a role in the gameplay; in fact, almost more than the loot from the bosses. This trend is especially clear in the example of sets of armor, which could be purchased for Valor points from the appropriate merchants. We still feel that killing dragons and then plundering their treasures looks more epic than buying equipment in the store, so we want to return to the fact that the main source of epic PvE equipment is boss loot again.
In Mists of Pandaria, Valor will be used in a new system that allows players to level up the epic pieces of equipment they have. This means that every week your character can become even a little stronger, and in the end it can help you kill a new boss that you could not cope with before. Periodically, you will need to decide whether it is worth trying to improve the equipment you already have, or whether it would be better to save this opportunity for a new item that you expect to get from a raid boss. We believe that even heroic equipment can be slightly improved in this way.
Finder Raid gear can't be upgraded to the point where it's better than "normal" boss loot, but you can level up your items by about eight points, for example. For the time being, we plan to completely remove equipment items from the Valor vendors - we'll see what happens. Valor will primarily be earned through dungeons (including challenge mode) and scenario battles. You can also earn Valor by completing dailies and raids, but it won't be as effective.
And finally
I understand that this is a rather large amount of information, and it is unlikely that it will be possible to quickly digest all of it; I'm sure you'll have more questions. It would be more helpful for us if you focused on discussing the basic rules of the system and how you think it would look in action, instead of immediately jumping to conclusions like “there is a vulnerability in the system, and therefore from all this nothing will work." We have already found and patched a lot of "holes", and the system is complex enough to talk about it in detail here.
If you have the opportunity, see how this system works in beta. Share with us your impressions. We still have time to work on it and bring it to mind. Also, I wish you to get all the loot you want... but not all at once - otherwise it will not be interesting.
DISCUSS |
Save your time
- 11/11 mythic for 2 hours
- Mythic raids every day!
Why us?
- Huge experience boosting, more than 6 years
- 24/7 support in the online chat
- Boost by top our guild
- The best price on a market!
- Big discounts for next orders
Loot type:
- Personal loot, default personal loot like in LFR.
- Personalized master loot, what is this? If you choose this option, we will form the raid group depends on your class, for example, if you are a hunter, we will add in a raid group more mail armor classes like shamans or other hunters and they will be trade his loot to you. You will get all loot which can be equipped by you.
You will get:
- 240+ iLvL items for your character.
- Boost by our guild
Requirements:
- 110 level.
- Account sharing(if you choose share play type of boosting) See checkbox: selfplay. We use VPN services and we don't ask your secret question, so your account is protected from theft.
Additional options:
- Self Play, if you choose this option you will play on your character at runtime.
- 4/6 token guarantee, you will get a guarantee for drop 4/6 tier pieces.
- Shackled Ur"Zul mount, you will get this mount
Congratulations to Blizzard and all World of Warcraft players on the 10th anniversary of the game! A lot has happened over the years, there have been ups and downs! I hope there will only be growth in the future - quality, number of subscribers, tasty innovations and interesting plot twists!
Everyone who logs into the game will receive an interesting Burning Corgi pet:
Players are encouraged to travel to the Molten Core to fight the 100-level version of the original classic bosses and take down the still legless Ragnaros in order to get delicious goodies from him. Those include:
One of 4 ilvl 640 helmets that provide good stats and look stylish.
A cool and well-drawn mount - the Hound of the Core.
Cool elemental pet Tiny Hatred Spark.
There is also a weapon enchant that gives a cool visual effect - Flame of Ragnaros. To enter the Firelands level 100, you need UP615. However, since the event will last until January 5, you have plenty of time to get the gear you need and get there.
Of course, Blizzard couldn't do without Easter eggs. The fiery “window” behind the Golemagg now really shows Ragnaros… But not for long!
Enchant and pet don't have 100% drop chance, so you might have to raid multiple times. Luckily, it doesn't have an internal cooldown - you can go there at least a hundred times a day!
Another activity geared toward PvP players is a massive 40v40 battle in which the Horde and Alliance battle it out for Tarren Mill and Southshore!
The task is to get as many frags as possible and beat your opponent on points. For kills, you are given combat ranks, ranging from Scout / Private to Supreme Commander / Commander-in-Chief. In turn, for the murder of the 1st rank they give 1 point, and for the 14th rank already 14! Alas, the only reward (besides fun) is the titles - Terror of Tarren Mill and Grunt of Southshore.
Changes to the loot system
And for the second time in a week, Blizzard is changing plans for loot in the dungeons.
- The default loot allocation system in LFG is again personal loot, not Must/Don't_Refuse.
- The loot drop from the final boss of the dungeon has been increased.
- With personal loot enabled, every player in the group is sure to get an item from the final boss.
- With the Must/Don't_Refuse system, the boss will drop 3 items instead of 2.
- The hotfix should be implemented as soon as possible.
Once, having two playable characters of the same faction, but on different game worlds, I decided to transfer a couple of thousand gold between them. But I was suddenly stopped by the inscription "You can't send mail to this game world".
Another problem was that my friend did not have access to the game for a long time, which means that using a cross server and simply transferring gold through it will not work.
Also, I was not satisfied with the way with the purchase / sale of pets, because it is not stable in time and gold.
And let the heat begin...
Ideas worthy, in my opinion, began to come to me, how to solve this problem with mail for the future, namely:
Everyone knows that best gift- money
A certain amount is invested in an envelope \ postcard and given. In World of Warcraft, this is almost implemented.
There is a wonderful item - Red Ribbon Wrapping Paper.
With a red and blue ribbon, you can buy year-round from the NPS, and with scarlet only in Winter Veil.
And according to the classics of the genre, there are several BUT.
This wrapping paper cannot currently wrap stacks of ore/herb/rock/food/and gold.
It's annoying, isn't it?
Reflections.
When we kill a mob\boss - in the loot window, gold is displayed as well as weapons\armor\ingredients\garbage - an item.
When we open a chest \ pouch \ someone's pockets (atata) - gold is displayed there - also as an item.
So, we can assume that gold\silver\copper is more or less an item. And this currency (gold\silver\copper) at the same time it can and cannot be called an object that stacks.
Why can you name it?
Gold accumulates in one place and the number of currency is superimposed on top and thus summed up.
Those. one gold overlaying another gold and in total you get two golds - quite such a function of the stack. Yes, and there is a limit on the number, now ~1 million, and with the release of the Legion, everything ~10 million.
Why can't you name it?
Gold can't be an item with a stack function because when we loot mobs/bosses/chests/pouches/pockets - the name of the item is 15 copper coins\ 2 gold coins\ 39 silver coins, not gold/silver/copper and on the item icon their number.
Those. this is one complete item for any value, not a pack of items.
What would I suggest to Blizzard at the moment of writing?
1. I would suggest to implement the possibility of storing gold in the form of an item.
(bar/token/coin/cheque)
2. Would offer to return the currency from the item back to the net currency.
3. I would suggest to implement the transfer of this item by mail and through the exchange.
(In other words, don't make it personal)
4 I would suggest to implement a limit on the number of stored currency in the item.
5. I would suggest implementing a limit on the number of item transfers per day.
Outcome.
If Blizzard somehow sees this proposal (\Summon Blizzard), then in the end we will have an expanded system for transferring game currency, an expanded choice of storing game currency.
Also, this will not untie the hands of gold sellers for real money, because a fixed limit will be set on the amount of storage and transfer of game gold. And this is not a replacement for the storage and transfer of game currency, but an alternative\addition\+1 to what already exists in World of Warcraft.
It's always nice to know you have a choice.