What is the maximum level of artifact wow 7.3 2.
This material is a translation of a large guide to Legion artifacts published on wowhead. You can read the original at this address. Also added some details from personal experience staying on beta.
Update Patch 7.2. In patch 7.2, the artifact system has undergone some changes. .
Update Patch 7.3. In patch 7.3, the artifact system was once again upgraded. .
Introduction
Seven years ago at Blizzcon 2009, Cataclysm was announced. Among all the innovations that awaited the players, the "path of the Titans" was announced, new system character development at the highest level. What little was shown spoke of trees (more precisely, circles) of talents that opened up as you completed various tasks, including those related to archeology. Those who play longer remember how it all ended. Path of the Titans was cut from the release of the third expansion to the game.
Apparently, the developers decided to return to the topic of an additional branch of character development, of course, with some adjustments. Indeed, we have a “closed” talent tree that needs to be developed. These talents guarantee some special abilities that can be enhanced. In general, in some respects, the concept has received a continuation.
The main thing about artifacts:
- each spec receives its own artifact weapon (except for the fishing artifact, which will be available to everyone);
- you can get an artifact by completing a quest that will reveal the unique features of your class and tell you about important characters in the world;
- an artifact is your main weapon in Legion, you won’t have another (or rather, you will, but only to complete the starting scenario on the Broken Isles and quests to get the first artifact);
- artifact traits increase various class abilities, while relics improve certain traits and increase weapon ilvl;
- the power of artifacts is increased through Artifact Power (AP), the discovery of traits and Relics that can be installed in the sockets available on the weapon;
- Artifact Knowledge (AK) is a system that helps players progress faster with offspec artifacts. You can get all artifacts for your class in the Stronghold;
- artifacts have different appearance and color, which can be discovered through various activities. You will be able to transmogrify the artifact, but other weapons cannot take on the shape and colors of the artifact;
- leveling an artifact is strongly tied to the Class Hall, so to increase the Knowledge of an artifact, you need to make orders in the Hall for the corresponding resource.
How to get an artifact?
Everything is very simple. After the scenario, which takes place in the Broken Isles, you will immediately be given a quest in Dalaran. I passed it as a hunter. After choosing the artifact, another quest was received to complete in the scenario and at the first stage we needed to save Alleria Windrunner. At the end of the scenario, a "preparation" of a bow without traits was given. At the last stage, I was sent to the class hall, where the artifact acquired traits. Nothing special, just follow the directions.
Artifacts and Specializations
The appearance of the artifacts is presented.
Death Knight
- Blood: Cursed Devourer (two-handed axe);
- Ice: Blades of the Fallen Prince (swords);
- Unholy: Apocalypse (two-handed sword);
Demon Hunter
- Havoc: Dual Blades of the Deceiver (Glaives);
- Vengeance: Aldarachian Warglaives (glaives);
Druid
- Balance: Scythe of Elune (staff);
- Feral: Ashhide Fangs (daggers);
- Guardian: Claws of Ursoc (fist weapon);
- Healing: G'Hanir, Primordial Tree (staff);
Hunter
- Marksmanship: Thas'dorah, Legacy of the Windrunners (bow);
- Survival: Ravenous Claw (polearm);
- Beastmaster: Might of the Titans (gun);
Mage
- Ice: Polar Night (staff);
- Fire: Felo'melorn and Phoenix Heart (swords);
- Arcane: Aluneth (staff);
Monk
- Brewmaster: Fu Zan, Traveler's Companion (staff);
- Mistweaver: Sheilun, Staff of the Mists (staff);
- Windwalker: Fists of Heaven, Alra'ed and Al'burk (fist weapons);
Paladin
- Light: Silver Hand (two-handed mace);
- Protection: Guardian of Truth and Keeper of the Oath (shield and sword);
- Retribution: Ashbringer (two-handed sword);
Priest
- Discipline: Fury of Light (staff);
- Light: T'uure, Light of the Naaru (staff);
- Darkness: Xal'atath, blade of the Dark Empire and Secrets of the Abyss (daggers);
Rogue
- Assassination: Assassins of Kings, Anguish and Sorrow (daggers);
- Outlaw: Dreadblades, Fortune and Fate (swords);
- Stealth: Fangs of the Devourer, Testament of Akaari and Bloodfang (daggers);
Shaman
- Elements: Fist of Ra-den and Shield of the High Guardian (fist weapon + shield);
- Enhancement: Doomhammer and Wrath of the Rock Mother (Mace for both hands);
- Healing: Sharas'dal, Scepter of Tides and Shield of the Seamistress (mace and shield);
Warlock
- Sorcery: Ulthalesh, Harvester of the Deadwind (staff);
- Demonology: Skull of the Man'ari and Spine of Thal'kiel (daggers);
- Destruction: Scepter of Sargeras (staff);
Warrior
- Weapons: Stromkar, the Peacekeeper (two-handed sword);
- Fury: Warswords of the Valarjar, Fury of Odin and Wrath of Helya (two-handed swords);
- Protection: Scale Shard and Shell of the Guardian of the Earth (shield and sword);
Leveling and customization of artifacts
Artifact Power
Traits become available as you gain Artifact Power (hereinafter referred to as AP). It's not a currency that you collect and spend, it's more like an exp. As you receive it, you use it to unlock access to a new artifact trait. Artifact Power can be obtained through various items used (e.g. Dalaran Wine Glass, Brief History of the Aeons, Brief History of the Ages).
There is a bar in the UI (above the experience bar) showing how close you are to unlocking the next trait.
Items that allow you to receive Artifact Power are obtained in the following ways:
- main quests / world quests;
- chests of world quests;
- hidden treasures;
- random dungeons of normal and heroic difficulty;
- drop from bosses in dungeons, raids, world bosses, rares;
- class hall missions;
- victories on the battlefields;
- arena victories;
Once you've obtained such an item, click on it to add Artifact Power to the weapon you're currently wielding. If you want to add power to another artifact weapon, then you must equip it first and only then use the item. Artifact Power is a stat that is tied to a specific weapon and does not apply to artifacts for other specs. Artifact Knowledge is an attribute that you can level up and, as a result, increase the rate of obtaining Artifact Power from most sources.
Artifact traits
Artifact traits are special abilities, which open over time on an artifact weapon. Each trait requires a certain amount of Artifact Power. Each subsequent trait will require more and more Artifact Power. Each weapon has an Artifact Ability that can be unlocked that grants an additional spell, usually with a powerful effect. Some of them are passive, but for most specs they will be active spells that can be used. These spells are displayed on the information summary above each artifact.
Traits are, for the most part, passive abilities that enhance your class's abilities. Let's say they increase the damage of ability X by a certain amount. In order to see what traits are inherent in your artifact, right-click the Shift-clie combination on your artifact weapon. Remember that choosing new traits for your weapons can only be done at the Artifact Forge in the Class Hall.
Traits have levels from 1 to 3. To get a new level, you need to invest Artifact Power in the trait. Relics add "bonus" levels to a certain artifact trait. This trait can be enhanced up to 6 levels. Additional levels of artifacts that add relics do not require Artifact Power.
You must max out the trait (up to level 3) in order to continue unlocking traits. A total of 34 points are available to invest in the Artifact Trait Tree, and the path you choose to unlock traits depends on your choice. Eventually, when you get all 34 points, you will max out all the traits on your artifact weapon. Several traits have a border in the form of a golden dragon. These traits greatly enhance your class abilities (more than a normal trait).
After getting all 34 points for your weapon, you will gain access to a "bonus" trait with 20 levels. This Bonus Trait increases damage. More about this trait is described in the subsection below.
Resetting and redistributing trait points
You can respec/redistribute your traits (by resetting and reassigning points) for a price. Respec costs the same amount of Artifact Power as the next point to invest in your trait tree. For example, you have invested 18 points in your artifact tree and want to reset and reassign them. To do this, you must give as much Artifact Power as it takes to buy the 19th point for the trait tree - 24000 Artifact Power. This procedure will restore you 18 points, which you can spend on traits. It should be remembered that you will not restore Artifact Power, only points.
Since the cost of respawning your artifact weapons is high, it won't be as profitable. And in the end, you will open all the traits of your artifact. The order in which you do it doesn't really matter.
Trait Perks
The total number of trait levels you acquire increases the amount of stamina +/- damage dealt (up to point 34 of your artifact trait tree). Healer and tank specs get 0.75% + 1% damage dealt per trait unlocked (25.5% stamina and 34% damage dealt on maxed artifact weapons). Priests of obedience as hybrid damage/healers gain 0.75% stamina and 0.5% damage dealt per trait, resulting in 25.5% stamina increase and 17% damage on a fully upgraded artifact weapon. Damage dealers get 0.75% stamina per trait, which increases stamina by 25.5% on a fully upgraded artifact.
Trait cost
Below is a table that shows the cost of trait points. The increase in the amount of Artifact Power is exponential.
№ | AP | AR total |
1 | 100 | 100 |
2 | 300 | 400 |
3 | 325 | 725 |
4 | 350 | 1075 |
5 | 375 | 1450 |
6 | 400 | 1850 |
7 | 425 | 2275 |
8 | 450 | 2725 |
9 | 525 | 3250 |
10 | 625 | 3875 |
11 | 750 | 4625 |
12 | 875 | 5500 |
13 | 1000 | 6500 |
14 | 6840 | 13340 |
15 | 8830 | 22170 |
16 | 11280 | 33450 |
17 | 14400 | 47850 |
18 | 18620 | 66470 |
19 | 24000 | 90470 |
20 | 30600 | 121070 |
21 | 39520 | 160590 |
22 | 50880 | 211470 |
23 | 64800 | 276270 |
24 | 82500 | 358770 |
25 | 105280 | 464050 |
26 | 138650 | 602700 |
27 | 182780 | 785480 |
28 | 240870 | 1026350 |
29 | 315520 | 1341870 |
30 | 417560 | 1759430 |
31 | 546000 | 2305430 |
32 | 718200 | 3023630 |
33 | 946660 | 3970290 |
34 | 1245840 | 5216130 |
Bonus trait
The bonus trait becomes available if you have received all 34 points for the main artifact weapon. As mentioned above, the Bonus has 20 levels and investing in it increases damage, healing and armor (depending on the spec). The system as a whole is similar to the "paragons" in Diablo III.
Point | Bonus trait level | AR | Bonus trait cost in total | AR cost in total | Damage Bonus | Heal Bonus | Armor bonus to tanking (shield) | Tanking health bonus (no shield) |
35 | 1 | 1,635,200 | 1,635,200 | 6,851,330 | 5% | 5% | 10% | 5% |
36 | 2 | 1,915,000 | 3,550,200 | 8,766,330 | 6% | 6% | 11% | 6% |
37 | 3 | 2,010,000 | 5,560,200 | 10,776,330 | 6% | 6% | 12% | 6% |
38 | 4 | 2,110,000 | 7,670,200 | 12,886,330 | 7% | 7% | 13% | 7% |
39 | 5 | 2,215,000 | 9,885,200 | 15,101,330 | 7% | 7% | 14% | 7% |
40 | 6 | 2,325,000 | 12,210,200 | 17,426,330 | 8% | 8% | 15% | 8% |
41 | 7 | 2,440,000 | 14,650,200 | 19,866,330 | 8% | 8% | 16% | 8% |
42 | 8 | 2,560,000 | 17,210,200 | 22,426,330 | 9% | 9% | 17% | 9% |
43 | 9 | 2,690,000 | 19,900,200 | 25,116,330 | 9% | 9% | 18% | 9% |
44 | 10 | 2,825,000 | 22,725,200 | 27,941,330 | 10% | 10% | 19% | 10% |
45 | 11 | 2,965,000 | 25,690,200 | 30,906,330 | 10% | 10% | 20% | 10% |
46 | 12 | 3,115,000 | 28,805,200 | 34,021,330 | 11% | 11% | 21% | 11% |
47 | 13 | 3,270,000 | 32,075,200 | 37,291,330 | 11% | 11% | 22% | 11% |
48 | 14 | 3,435,000 | 35,510,200 | 40,736,330 | 12% | 12% | 23% | 12% |
49 | 15 | 3,605,000 | 39,115,200 | 44,331,330 | 12% | 12% | 24% | 12% |
50 | 16 | 3,785,000 | 42,900,200 | 48,116,330 | 13% | 13% | 25% | 13% |
51 | 17 | 3,975,000 | 46,875,200 | 52,091,330 | 13% | 13% | 26% | 13% |
52 | 18 | 4,175,000 | 51,050,200 | 56,266,330 | 14% | 14% | 27% | 14% |
53 | 19 | 4,385,000 | 55,435,200 | 60,651,330 | 14% | 14% | 28% | 14% |
54 | 20 | 4,605,000 | 60,040,200 | 65,256,330 | 15% | 15% | 29% | 15% |
Getting the 14th trait requires a significant amount of AP (6480) - more than the previous thirteen (6500). Keep this in mind if you plan to play second spec regularly. You can choose to level a second artifact before continuing to level the main one. The number of AP required to upgrade artifacts:
First 13 points in the main tree:
- for one artifact - 6,500 AP
- for two — 13,000 AR
- for three - 19,500 AR
- for four - 26,000 AR
All 34 points
- for one artifact - 5,216,130 AP
- for two - 10,432,260 AR
- for three - 15,648,390 AR
- for four - 20,864,520 AR
All levels 1-20 for bonus artifacts: 60,040,200
Fully maxed weapons: 65,256,330
Artifact Knowledge increases the amount of Artifact Power you can receive per day, which will significantly reduce the leveling time. At the maximum level of Artifact Knowledge, the amount of Artifact Power is increased by 6850%. For more information, see the Artifact Knowledge section.
Artifact relics
A relic is an item that works similarly to how old metastones worked. When a relic is inserted into an artifact socket, it performs two functions:
- increases artifact ilvl (increases primary and secondary stats);
- adds a bonus to a certain artifact trait.
The artifact has three relic slots, two of which are available immediately after you get the weapon. The third slot is initially closed and will open after you complete the Class Hall quest chain.
There are several types of relics and each artifact has a unique combination of slots that are related to a specific theme. For example, Shadowprism weapons have two Shadow and one Blood relic slots, while Frostmage weapons have two Ice slots and one Arcane. There are ten types of relics in total:
- arcane magic;
- Blood;
- filth;
- Fire;
- Iron;
- Light;
- Life;
- Shadow;
- Storm.
Not all specs can benefit from a certain relic - it all depends on what slots you have on your weapon. By quality, relics are divided in the same way as items - unusual, rare and epic. They give as a reward for completing quests, drop from mobs in open world and from bosses in all types of dungeons, from 5ppl to raid and world. In addition, relics can be crafted. Most often, quests give relics of an unusual and rare quality, which have a chance to randomly upgrade to something of a higher quality, for example, instead of an unusual one, you will get a rare relic. Some crafting relics related to the worlddrop can be BoE and, accordingly, they can be sold at the auction, where a special tab is made for them.
Relic requirements may vary. Let's say an item with a level of 670 will require a level above 100, and a relic with a level of 730 can only be used by a character of at least level 105. In general, the ilvl of relics ranges from 670 - 895.
Relics that drop as personal loot guarantee a set of stats that match your class and spec.
Relics cannot be taken out and put back in. Similarly precious stones, they are destroyed when retrieved or replaced.
Each relic has an ilvl. At the start of the add-on, it will fluctuate between 670-895. The higher the level of the relic, the more it will increase the level of the artifact. For example, a level 850 relic will upgrade your artifact by 43 levels, while a crafting relic of level 805 will upgrade your artifact by 31. Relics dropped from bosses can randomly gain +5 additional points to the possible level of the artifact. Any Titanforged item can raise its level by more than 15 points.
The starting level of the artifact is 750 and this level will increase if you insert relics into the sockets. The maximum possible level of artifact weapons is 918.
Source | ilvl relics | Artifact boost | Notes |
Quests | 670-815 | +2-33 ilvls | Rewards are scaled based on the level of the character that completed the evest |
World quest rewards are level 805 and can randomly level up | |||
Normal difficulty dungeons | 700-805+ | +2-31 ilvls | Drop in normal dungeons scales based on character level |
crafts | 805 | +31 ilvls | Crafting Relics cannot be upgraded with Obliterium |
Heroic Dungeons | 825+ | +36 lvls | |
Emerald Nightmare and the Nighthold (LFR) | 835+ | +39 lvls | |
Mythic Dungeons | 840+ | +40 lvls | |
Emerald Nightmare and Nighthold (Normal) | 850+ | +43 lvls | |
World bosses | 860+ | +46 lvls | |
Emerald Nightmare and the Nighthold (Heroic) | 865+ | +48 lvls | |
The Emerald Nightmare + The Nighthold (mythic) | 880+ | +52 lvls | |
The maximum available level of Titanforged items | 895 | +56 lvls |
Artifact Knowledge
Artifact Knowledge raises the amount of Artifact Power (AP) you can gain daily. An increase in the amount of daily AP is only possible after reaching level 110. There you will receive two quests that will allow you to open Artifact Lore Bounties in the Class Hall. The quests will also tell about the history of artifacts - as you progress, you will need books in which this will be revealed.
At the release, one Order will be available, which will be completed for 5 days. However, later this period will be reduced and it will also depend on how advanced the character is. The cost of completing an order is 500 units of Stronghold resources. In other words, every five days there will be an opportunity to increase Artifact Knowledge by 1 level. There are 25 levels in total. Each level will increase the amount of available AP obtained from different sources. The first level boosts AP by 25%, and at level 25 - 24.000%. It should be noted that stacking items that increase AP is not worth it. You will receive an increase for the level of Artifact Knowledge that was in effect at the time of receiving the item. Artifact knowledge will work for all weapons to make it easier to level for offspec. In this case, this rule applies only to one character, and not the entire account.
A table indicating how much AP will be increased at a certain level of Artifact Knowledge is given below.
Artifact Knowledge Level | Artifact Power (AP) bonus | Artifact Knowledge Level | Artifact Power (AP) bonus | Artifact Knowledge Level | Artifact Power (AP) bonus | Artifact Knowledge Level | Artifact Power (AP) bonus |
1 | 25% | 8 | 500% | 15 | 2850% | 22 | 14200% |
2 | 50% | 9 | 650% | 16 | 3600% | 23 | 17800% |
3 | 90% | 10 | 850% | 17 | 4550% | 24 | 22300% |
4 | 140% | 11 | 1100% | 18 | 5700% | 25 | 24900% |
5 | 200% | 12 | 1400% | 19 | 7200% | ||
6 | 275% | 13 | 1780% | 20 | 9000% | ||
7 | 375% | 14 | 2250% | 21 | 11300% |
In general, that's all. How to change the appearance of artifacts is described in.
Prepared complete guide on all the novelties of patch 7.3 in WoW. We will tell you what will be interesting in patch 7.3 (items, mounts, locations, rares), what to do on the first and subsequent days of the patch, what changes to expect in World of Warcraft.
Patch 7.3 content will include the planet Argus with 3 locations, new world quests, passive Artifact Knowledge, more mounts and pets, improved dungeon rewards.
Be sure to see also:
- The Big Guide to Argus (You Won't Read the Whole)
Patch 7.3 release date
Patch 7.3 "Shadows of Argus" will be delivered to European servers on August 30, 2017; to North American - August 29.
- What to do on the release day of patch 7.3
- What to start doing with an eye to the future?
- Content coming later
- Patch notes and trailer
- New locations
- Content improvements and changes
- Mounts, pets, toys
- transmogrification
- Professions in 7.3
What to do on the release day of patch 7.3
Week #1
Things to do on the day of the release of patch 7.3:
- Start the Argus campaign by visiting Dalaran. You will automatically receive the quest Hand of Destiny (Alliance / Horde).
- After completing the quest chain for week #1, you will gain access to the Krokuun and Antoran Wastelands locations, unlock new world quests on Argus, quests for professions and envoys of new factions - the Defenders of Argus and the Army of the Light.
- After the Gift of Light quest, start side quest in the Class Hall (Shadow Ridge Supplies) to unlock new equipment, higher token levels for champions, new unit types.
- Artifact Knowledge is now passive and all players will reach Artifact Knowledge level 41, gaining it 4 times faster than usual. Those who need Legionfall Consistency or other traits will be able to get them fairly quickly.
- If you have an artifact weapon on an alt that hasn't done many quests, the artifact will progress faster. You don't need a campaign class stronghold To unlock the third relic, you also don't need the Broken Shore campaign for Empowered Artifact Talents. Just insert some relics and continue to discover new talents.
- For fans of PvP - a new season and new equipment.
Week #2
What to do in the second week of update 7.3
- Continue through the Dark Awakening quest chain, which will tell you the continuation of the events on Argus (and more specifically, Krokuun and Mac'Aree). This quest chain will unlock 2 new Matrix Core abilities, as well as access to world quests in Nath'rax's Hold and Mac'Aree.
- Complete quests in new locations unlocked during the passage of the main story. This will earn you reputation with the Argussian Reach and allow you to reach Revered with that faction faster - the reward for this is the Krokul Flute, which will make it easier to move in the new world.
- At the conclusion of the Argus campaign in the second week, Invasion Points will become available. To unlock Massive Invasion Points and unlock local bosses, complete the quests Where We're Not Waited for and Attacking the Invasion Point.
- Gather a group to destroy local bosses - maybe you'll be lucky and get your level 930 loot. Remember that the Seal of Broken Fate increases the chances of getting it.
- Travel to Mac'Aree to unlock the local teleporters and make it easier to move around Argus.
- Get the Exploration of Argus achievement to move mounts faster within Argus.
- Continue through the Class Hall, Ruins of Oranaar quest chain to get Mac'Aree Gear, Void-Purified Krokul, and Mac'Aree Quests.
- Complete the Arcatraz special quest chain to unlock another Matrix Core ability.
- Also, don't forget about the weekly quests and Stop the Invasion.
What to start doing with an eye to the future?
A few tips on what long-term projects to start doing with the release of patch 7.3:
- Send to the Antoran Wastes and open special beacons to quickly travel around Argus.
- Farm a new currency (Smoky Argunite) to spend on level 910 gear at vendors.
- Complete the Argus Campaign questline (Now you're ready!) to keep up with the opening of the dungeon and the Netherlight Crucible.
- Characters with gathering professions can start farming new materials for Argus's recipes: Astral Bindweed , Empyrean , Demonic Skin and Glowweave .
- Crafters can start a quest chain to learn new recipes on the Vindicaar. Some of these quests will lead to the Mac'Aree location in a couple of weeks.
- Level up reputation with the Argussian Reach and Army of the Light factions to get mounts that have turnip level requirements.
Week #2 (from 6.09):
- Play through the main quest line to always be ready to open new content - dungeons and Netherlight Crucible.
- Keep farming reputation with Army of the Light and Argussian Reach. World Quests, which will open in the second week, will bring a lot of reputation with the Reach of Argus. Also, don't forget about the buffs from the Darkmoon Faire - with them, the reputation boost will go faster.
- Obtain a Fel-Stained Egg and watch out for one of the new mounts or pets.
- Work on the achievements needed for the Paragon of Argus and Shoot Now, Plunder Later. As you gain new Matrix Core abilities, you will be able to find and open more chests for the second achievement.
- Destroy any rares you can find to earn the Argus Commander achievement (remember that the reward for your efforts will be the Equipment Set: Weapons of the Lightforged).
- Fishermen have plenty to do too - cast your line into the waters of Argus to fish out the Pond Nettle, and keep farming reputation for the Underlight Emerald.
Content coming later
The content of patch 7.3 is somewhat stretched in time - it will open gradually. All content of patch 7.3 will be available by the beginning of the third week after the release of the patch.
- After Week 2 of the Argus Campaign, players will be able to unlock Invasion Points. Complete Starter Quests 1 and 2 to unlock Great Invasion Points where you can fight Argus' World Bosses.
- Weeks #2 and #3 will also unlock Mac'Aree and world quests there, as well as new world quests in Krokuun.
- When the Argus Campaign concludes with Week 3, players will be able to buff the Artifact Talents in the Netherlight Crucible.
- Completing the campaign on Argus will unlock the Seat of the Triumvirate dungeon.
Description and trailer of patch 7.3
Patch 7.3 trailer:
Official Survival Guide for Patch 7.3 WOW (video in English, Russian subtitles available):
At Gamescom 2017, the opening cinematic for the Argus campaign (Velen and Illidan) was shown. You can watch it below and wait for it to appear in the game.
Locations of Argus
Argus and the Vindicaar
The planet Argus consists of three locations: Krokuun, Mac'Aree, and the Antoran Wastes. The main quest hub of patch 7.3 will be the draenei ship that will bring players to Argus.
- The Vindicaar ship and the planet Argus can be unlocked by completing the quest chain starting with Hand of Destiny (Alliance/Horde).
- Completing individual campaign stages on Argus will unlock new World Quests. Completing these quests will grant reputation with the Army of the Light and Reach of Argus.
- As you progress through the Argus campaign, you will unlock special beacons that will allow you to quickly move around the location. You can teleport instantly and for free between two beacons or a Vindicaar.
- There are many rare monsters, treasure chests, and world quests that can be found on Argus that reward Smokey Argunite currency. For it, you can buy equipment from merchants on the Vindicaar.
Krokuun
- The location of Krokuun hosts the first 2 stages of the Argus campaign. After completing the quest Child of Light and Darkness, you will unlock jobs for professions and quartermasters of new factions.
- Week 1 World Quests: Krokuun, Petrified Forest, and Antoran Wastes. The class hall mission chain is also unlocked by completing quests in Krokuun.
- Deadly gadgets in Krokuun are the Fel-Reaver (similar to the Kingaroth Destroyer) and the Corrupted Tornado.
Antoran wastelands
This location is more free to explore than Krokuun. It has fewer campaign related quests and more rare creatures and collectibles.
- World quests in the Antoran Wastes only grant reputation with Army of the Light .
- The entrance to the raid dungeon is located in the Antoran Wastes.
- Players can turn in the item Invisible Demon Eye to NPC Oryx the All-Seer and get rewards like Cross Gazer and Eye of All-Seer for it.
Mac'Aree
This location was previously considered the pearl of Argus - the Eredar culture flourished here. This territory was mentioned twice earlier in the game: "Purple Hills of Mac'Aree" and Jessera of Mac'Aree.
There are many historically important quests on the territory of the location, as well as cinematic inserts and flashbacks telling the story of the fall of the Eredar and the escape of Velen.
Part of Mac'Aree's story became available on September 6, and the final segment of this story will open on September 13.
- World Quests at this location grant reputation with Argussian Reach.
- The entrance to the dungeon Seat of the Triumvirate is located in Mac'Aree.
Content improvements and changes
Dungeons
- A new dungeon in patch 7.3 - Seat of the Triumvirate - will be added to the game after the completion of the Argus campaign (after week #3).
- The base damage and health of monsters in Heroic, Mythic, and Mythic+ dungeons has been increased. At the same time, the rewards for completing these dungeons have also been improved.
- Players will only need +10 Keys to get the maximum rewards from the Weekly Chest (the reward level has been increased to 935).
Equipment
Some improvements to dressing alts in 7.3:
- Item levels in dungeons have been raised: 845 in Normal, 865 in Heroic, and 885 in Mythic dungeons.
- World Quests now scale to a maximum of item level 895.
- New level 110 players automatically get the passive Artifact Knowledge and no longer have to complete the 1-40 Knowledge chain.
- You no longer need to complete the Class Hall Campaign and Broken Shore to unlock a third Artifact Relic slot and enhanced talents.
- New neck heirloom - Man'ari Training Amulet .
- 2 types of tokens on Argus: Unsullied tokens - drop from rares, chests and are given for Invasion Points; Discarded Tokens - Purchased for 650 Mist Argunite (new currency).
- New crafting gear starts at level 885 and can be upgraded to 935 through Primal Obliterum.
- Starting in Week 2, World Bosses at Invasion Points will drop item level 930.
Artifacts
Artifacts have been improved in appearance, talents, artifact knowledge, and a third relic slot.
- For new artifacts, the slot for the third relic will immediately be opened.
- The 2nd, 3rd, and 4th Secret Artifact Skin Skins will unlock after you complete the requirements for them after obtaining this Artifact Skin(previously it was necessary that the requirements were met, while the artifact is equipped). Thus, getting new colorings has become easier.
- Artifact knowledge is now passive and even new level 110 players will have the same amount of FOR as experienced raiders.
Classes
Some casters have redone animation - restoring for druids, magician, shamans and priests.
Feral Druids and Frost DK received a lot of changes in patch 7.3. Changes to other classes are expected in patch 7.3.5.
Class Hall Champions
Champions received a lot of improvements and innovations, as well as new mechanics.
- Followers can now be upgraded to item level 950 with the following sets: Krokul Armor Set , Mac'ari Armor Set , Xenodar Armor Set . The previous sets no longer work.
- The quest chain, starting with the Riders quest (opens at allotment #1), will require you to complete several missions in the stronghold. Upon completion, new missions and new equipment for champions will be unlocked.
- Access to new units is opened through chains:
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As you already know, players are now actively discussing information found in the client for playing on test servers version 7.3.5. In particular, according to these data, it is already possible to draw conclusions about what will happen to artifact weapons after the end of the conflict with the Legion. Despite the lack of details, the general direction of the plot is quite clear, and I will tell you about it. But first I want to warn you: If you do not like spoilers and want to find out everything on your own, I advise you not to watch this video.
So, at the beginning of the Legion invasion, each character completed a special chain of tasks and received exceptionally powerful weapons for personal use - Frostmourne Shards, Ashbringer, Doomhammer, and so on. Not all players liked this idea. Hundreds and thousands of High Lords and Lords of Death ran across Azeroth, wielding legendary blades that only a select few had previously wielded... However, everything comes to an end, and I must say that I like the way to get rid of legendary weapons much more than the way to get them. For those who haven't been following the developers' comments too closely, I'll tell you what will happen to our artifacts after the Legion is defeated. Players have repeatedly asked Blizzard representatives how the presence of artifacts will be played out in future additions and whether it will be possible to get weapons in new raids.
At the moment, it is known for certain that there will be no artifact weapons in the Battle for Azeroth. The developers announced this a long time ago, but stubbornly concealed their plans to remove these weapons from the game. With the release of patch 7.3.5 on test servers, information on this topic has finally leaked to the Web. In the Antorus raid, the Burning Throne, just before going into stasis, Sargeras manages to seriously harm us all ... in the game, of course, in real life this event marks the appearance of new content, which is very good. So, Sargeras pokes at Azeroth with this giant toothpick of his and almost completely destroys Silithus. On the one hand, everything ends well - we manage to stop Sargeras before he can cut Azeroth in half, but on the other hand, the sword gets stuck deep in the wound, pulses and defiles everything around.
In one of the dialogues found in the game files, Magni Bronzebeard says:
The sword of Sargeras poisons the essence of this world. The only vessel capable of containing such power is your weapons, heroes. Raise it and destroy the blade of the dark titan. Act together! For Azeroth!
There is also a cutscene titled "Destroying Artifact Weapons" in the game, but it's currently unplayable. Apparently, we will see this insert only after the official release of the patch, because on the test servers players rarely show any videos. For example, when testing the Shadow of Argus patch, it was impossible to watch an insert with Illidan and Zera, and the video about Aggramar was frankly unfinished.
After Sargeras strikes Azeroth with his sword, all of Silithus will be covered with scars, and all creatures living in it will die. Cities and other settlements will be destroyed, leaving only Ahn'Qiraj intact. The earth will be saturated with Filth, the power of the fallen titan contained in his sword will pulsate and ooze endlessly from the wound, despite the fact that the owner of the powerful weapon himself will be in prison. Players have to help their world. In patch 7.3.5, all heroes will combine the power of their artifacts to cleanse the land of Sargeras' corruption. Apparently, therefore, the appearance of the wound and weapons will change. As you can see, there is now a purple cube in place of the original sword model. Most likely, players will be able to destroy the sword at the cost of their artifact weapons and save Azeroth from unbearable pain. After cleansing, the fiery red tones will brighten, and the wound itself will heal a little.
In any case, I think that the creators of the game have come up with a good way to get rid of unnecessary weapons. Sacrificing artifacts to save the planet will be much better than just putting them back where we took them at the beginning of the expansion. So, as I said, the way to get rid of artifacts seems to me much more logical than the way to get them. So, we will sacrifice our weapons for the sake of ridding the planet of corruption and suffering, and the world will not endlessly accumulate Ashbringers, Doomhammers, and so on.
And yet, at the moment it is not clear how badly Azeroth will suffer. Despite the efforts of the heroes and the combined power of their artifacts, the wound is unlikely to completely disappear. The sword of Sargeras will poison everything around for a while. So what about the corruption that will be absorbed into the body of a sleeping titan before the heroes can help him? We already know that Sargeras wanted to create a corrupted version of the Pantheon, and that any Titan can be corrupted. What will be the fate of our world? Time will tell…
That's all! What do you think, how successful is the method of getting rid of artifacts chosen by the developers? Personally, I think their solution is brilliant. It once again reminds of how strong Sargeras is - even while in stasis, he poses a real threat to the whole world, and his actions have far-reaching consequences, and in order to neutralize them, it is necessary to destroy the strongest weapon in the world. It's scary to think what might have happened if he hadn't gone into stasis! Most likely, we would be dead or fighting with his giant nail on the left little finger...
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Artifact Power Farming Updated to 7.3
The service includes:
Deadline: Depends on the number of farming hours you ordered.
Requirements: 110 character level
Why are we:
- We have been providing services in WoW for more than 8 years
- We have over 300 drivers in our staff
- Start of execution on the day of order
- Thousands of testimonials from grateful customers
- Instant response of our operators in online chat
You'll get:
- Our driver will farm non-stop artifact power.
- The higher the level, the more powerful weapons your character has.
- A significant increase in the capabilities of your character, including hidden buffs to the character.
- Artifact weapons can be used everywhere and without restrictions.
What is Artifact Power?
- One of the most important new additions to the Legion expansion.
- Artifact power is needed to upgrade your artifact weapon - a handy calculator Artifact powers.
- Each level of the artifact greatly increases your survivability/damage/healing.
- The higher the level of knowledge of the artifact, the more power can be obtained in the same period of time.
- In parallel with obtaining the power of the artifact, you will download reputation, get the blood of Sargeras, and even things of a fairly high item level!
You can read more about the class capabilities of Artifact Weapons .
If you have any questions, please contact our operator in the online chat in the lower right corner of the screen.
Screenshots and videos